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Project Detour

A high-speed VR arena shooter where your momentum is your weapon.

PrototypeMeta QuestSteamVR

Project Detour is built for VR from the first line of code. Think Quake meets Stride, with the momentum of Tribes: keep your speed up, chain your moves, and win fights by moving better than the other player.

The idea

Chaining moves should never cost you speed. Slide into a wall run, wall run into a jump, and the chain keeps you at full speed or even a little faster.

How you move

  • Walk and run with the thumbstick
  • Sprint by swinging your arms like you are running. Your speed ramps up with the rhythm, and it fades slowly once you stop
  • Slide by crouching for real, or with a button, while you are moving fast
  • Wall run by jumping at an angle into a wall, gliding along it with gravity eased off
  • Super jump by throwing both hands up as you jump

How you fight

Gunplay is hands-on rather than arcade. Eject the magazine, grab a fresh one from your belt, slide it in, and rack the gun. Fights are quick but readable: you should be able to survive a second or two of sustained fire, long enough to react and move.

Look and feel

A retro-futuristic, low-poly world in the spirit of Tron and Superhot, kept clean so that movement reads clearly.

Where it is

Detour is an early prototype aimed first at Meta Quest 2 and 3, with SteamVR to follow. Holstering and climbing are in the works. The pictures below are concept art for the look we are going for.